June 18, 2009

Thorim

My own notes for explaining the Thorim fight in Ulduar. Group 1: melee and aoe, stays in the arena. Group 2: ranged, takes the hallway.


Phase 1: Acolyte > everything else in the arena.


Phase 2: the Arena group (group 1) will stay in the arena and fight waves of enemies. The Hallway group (group 2) will move through the hallway on the left, killing trash and 2 bosses before reaching Thorim.

Phase 2: Arena group. Kill order is: Evokers (they heal) > Champions (Vrykul, they whirlwind) > Warbringers (they buff) > Commoners. Single target dps and aoe please. Interrupt heals, dispel hots.

Pylons around the room can be charged, and will then aoe people. Spread out, we can also aoe each other.

Phase 2: Hallway group - gauntlet with 2 bosses.

Trash: Acolytes (they heal) > Guards (they whirlwind and apply a bleed that can only be removed by healing the player to full).

Boss 1: he charges up one of his hands, move away from that side of the room. Has a damage reflect shield, can randomly charge players.

Boss 2: adds spawn until he is pulled, so be quick. He does a short range aoe, and can stun someone and make them a bomb - move away from them.

The hallway group then needs to RUN AROUND THE CIRCLES ON THE FLOOR to hit Thorim, then jump down into the arena.


Phase 3: Thorim. Arena group, finish adds. Hallway group, pick up boss.

Thorim will charge pylons - don't stand between him and a charged pylon.

Chain lightning - spread out. Tank debuff - tank swap.

August 2, 2008

Touched by the Light

At first glance, the upcoming paladin talent Touched by the Light looks incredible. Increasing health and threat by stacking just one stat? Yes please.

Unfortunately, I think this talent is not doing what it is supposed to do. I think it is meant to just be a healing talent, and that it will be changed to reflect this.

Tanking classes have had their threat talents rolled into basic class abilities. This means that tanking classes are able to tank, regardless of spec, which seems to be what Blizzard wants. So why give paladins another threat talent that only one spec could take?

I think this is just supposed to be a talent that will allow prot paladins to do some healing while in tank gear, and that the threat component is unintended. I expect it to be nerfed - that the talent will be changed to specify healing spellpower, or that paladins will only receive +spelldamage from their spellpower or their attack power (whichever is higher) but not both.

I hope I'm wrong, because I intend to take this talent regardless, and I'd like it to be the best it can be... but I can't shake the feeling that, at 80, it will just give us more threat than intended. It will be interesting to see what lvl 80 gear does for this talent...