August 9, 2007

Molten Core at 70

A few tips for those who never saw the place at 60.

The first molten giant pair gain buffs at the same time that the players do, so pulling them early is a good idea. In fact, it's probably a good idea to run to them as soon as you zone in.

There are numerous other double giant pulls in MC. Generally, we deal with those as we would deal with double pulls anywhere else - CC one, burn down the other. Sapping one is usually easiest.

Typically, bosses in MC don't become hostile until you speak to them. Also, they usually give a special buff to the first person to approach them. There is often a lot of competition in the raid group to see who can approach a boss first... act fast and it could be you!

There are locked chests in the bottom of some lava lakes. It's usually a good idea for a rogue to drop down to get them - don't worry, a lock will summon you back up.

Lucifron, the first boss, comes with 2 adds - Lucifron enrages when the adds die, so he must be killed first. Behind him are several Core hound packs - they don't hit too hard, can probably be tanked by a warlock.

Magmadar, the second boss, is a giant dog, and responds well to /pat, /rollover and /playdead emotes. Areas of firey goodness appear around him during the fight - stand in them for a special fire damage buff.

Gehennas is another boss who must die before his adds. Also, he is susceptible to fire damage, so it's a good idea for the tank to walk backwards into the lava river.

Garr is surrounded by 8 smaller versions of himself - it's a good idea to pull them separately and kill them before engaging Garr himself. Buff up as much as you can for this fight - food, elixirs, flasks, whatever you have. Be careful when you kill the small copies of Garr, as they explode on death - well, except the last one.

Baron Geddon and Shazzrah - these 2 bosses are located in the same area, and so they should be pulled together. The best idea is to bunch up on both of them. If Geddon gives you a special debuff, then congratulations, you are 'da bomb'. Woot! Quick, run towards your friends and /highfive them.

Golemagg is another boss who won't aggro until you speak to him. Drop down to the left when you see him and stand behind him.

Sulfuron - his adds must be killed first. It's best to keep Sulfuron out of action while you do that. Sapping him is probably best.

Majordomo Executus comes with 8 adds, all of whom can be dealt with in different ways. The warrior adds should be seduced, while the casters should be frost nova'd and aoe'd down. Domo himself is usually evasion tanked by a rogue, a hunter pet, or a repair bot. Occasionally Domo will pick a special player and attempt to woo them. He'll probably pick you, as you are hot. Better get that armour off before you go into combat, as he will port his intended straight into his hot spa in the middle of the area.

Ragnaros - The more armour you have, the easier it is to tank this guy. Priests can use their Inner Fire hax very effectively here. When Ragnaros summons his sons, all hunters in the raid have 60 seconds to tame as many as they can before Rags resurfaces. The sons make excellent pets.

There you have it, enjoy your wicked loots. When in doubt, remember - it's a level 60 raid instance and most of us are now 70, so this is trivial content. If you pull aggro, don't worry about feigning, vanishing or trying to lose aggro in any other way... just dps harder and kill fast fast fast.